//
// Created by lau on 2019-10-17.
//

#include "graphicsengine.h"

void VideoEffect::GraphicsEngine::createContext() {

    mContext = new Context();

}

void VideoEffect::GraphicsEngine::rendFrame(VE_Texture *textureIn, VE_Texture *textureOut) {
    if(mContext != nullptr) {
        mContext->rendFrame(textureIn, textureOut);
    }
}
